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Iclone live link
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iclone live link

Just a CSV file filled with random blendshape names and millions of values. No maya scene, no unreal asset, not even a simple fbx file that we could use to import and clean the motion in a 3rd-party-software like MotionBuilder.

  • A json file containing some technical information.
  • However, if used as a stand-alone app, it's another story. The app was clearly designed to work in real-time with Unreal, where you can use the Sequencer to record facial data along body mocap, blueprints functions and so on. Again, it's working 'Epic-ly' fast and well!īut there is the snag. It also takes a few click to link your phone to your Unreal project and start driving your MetaHuman's face. Epic offers an app for that, which takes advantage of the iPhone's TrueDepth camera: Live Link Face (LLF).

    iclone live link

    how to transfer an actor's facial performance onto a metahuman, in real-time. Everything is fine-tuned to get the best of Unreal shaders and will leave you speechless 😍 I invite you to take a peek at it, plenty of resources out there.Īs a mocap director, my interest quickly shifted over the live-retarget capabilities, i.e.

    iclone live link

    Through the Quixel Bridge editor, you can create and customize a highly realistic avatar in a few clicks, and send it to your Unreal project. I recently started playing around with the mind-blowing MetaHuman (MH) feature from Unreal Engine. But I hope my notes will help you find your own solution. Note: I wrote this script as part of a work project and I am not able to share it. How to retarget facial animations recorded with the Live Link Face iPhone app onto an Unreal MetaHuman character, using MotionBuilder and Python.















    Iclone live link